Picture this: Your original devs jump ship to work at Valve, you think you can handle adding a new DLC to the game they made and, in doing that, you made it play worse than base game. Classic Gearbox hubris.
Risk of Rain 2: Seekers of the Storm
Gearbox Software
2
You make a game all about the high seas and you make the water look like shit. It looks even worse than the usual ubisoft crap.
Skull and Bones
Ubisoft Singapore
3
That's not a bug bro, it's a feature. I mean it's like you don't even read the lore, the A-life system isn't screwed up, that's just an anomaly.
S.T.A.L.K.E.R. 2: Heart of Chornobyl
GSC Game World
4
Broken online, 50 GBs of bloat, various input and frame drop issues, but hey! It's Deck Verified(tm)!
Star Wars: Battlefront Classic Collection
Aspyr Media, Pandemic Studios
5
Bugs so bad they had to disable two different characters for weeks and I still can't stand fighting that bunny.
MultiVersus
Player First Games
6
Instead of wasting time changing the damage and "balancing" the weapons, they could have just made them shoot well.
Helldivers II
Arrowhead Games
7
Wasting almost 10 years to make one of the most generic games ever conceived counts as a blunder to me.
Concord
Firewalk Studios
8
How come they managed to make the game feel worse to navigate even though it's basically the same game they've been making since Arkham Asylum?
Suicide Squad: Kill The Justice League
Rocksteady Studios
9
CPU Rendering? Really? Is that a japanese dev thing? Still rendering like in the good old days of the PC-98?
Dragon's Dogma 2
Capcom
10
You put most of the game in the cloud and have a queue to play it.
Microsoft Flight Simulator 2024
Asobo Studio
11
Clunky animations, ugly models, dead faces, countless editing fuckups. And this was meant to be a tech demo!
Unknown 9: Awakening
Reflector Entertainment
12
It continues Ubisoft's proud tradition of sloppy coding and almost nonexistent physics. Might as well slap a different coat of paint and call it Watch_Dogs in space.