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Seal of Quality Award
for biggest technical blunder
Picture this: Your original devs jump ship to work at Valve, you think you can handle adding a new DLC to the game they made and, in doing that, you made it play worse than base game. Classic Gearbox hubris.
Risk of Rain 2: Seekers of the Storm
Gearbox Software
You make a game all about the high seas and you make the water look like shit. It looks even worse than the usual ubisoft crap.
Skull and Bones
Ubisoft Singapore
That's not a bug bro, it's a feature. I mean it's like you don't even read the lore, the A-life system isn't screwed up, that's just an anomaly.
S.T.A.L.K.E.R. 2: Heart of Chornobyl
GSC Game World
Broken online, 50 GBs of bloat, various input and frame drop issues, but hey! It's Deck Verified(tm)!
Star Wars: Battlefront Classic Collection
Aspyr Media, Pandemic Studios
Bugs so bad they had to disable two different characters for weeks and I still can't stand fighting that bunny.
MultiVersus
Player First Games
Instead of wasting time changing the damage and "balancing" the weapons, they could have just made them shoot well.
Helldivers II
Arrowhead Games
Wasting almost 10 years to make one of the most generic games ever conceived counts as a blunder to me.
Concord
Firewalk Studios
How come they managed to make the game feel worse to navigate even though it's basically the same game they've been making since Arkham Asylum?
Suicide Squad: Kill The Justice League
Rocksteady Studios
CPU Rendering? Really? Is that a japanese dev thing? Still rendering like in the good old days of the PC-98?
Dragon's Dogma 2
Capcom
You put most of the game in the cloud and have a queue to play it.
Microsoft Flight Simulator 2024
Asobo Studio
Clunky animations, ugly models, dead faces, countless editing fuckups. And this was meant to be a tech demo!
Unknown 9: Awakening
Reflector Entertainment
It continues Ubisoft's proud tradition of sloppy coding and almost nonexistent physics. Might as well slap a different coat of paint and call it Watch_Dogs in space.
Star Wars Outlaws
Massive Entertainment
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